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Version 1.3.2 is out!

Version 1.3.2 is out!

Posted on March 7th, 2017 in News by Mikael

New/improved features:

- Support for "Teleport" navigation in VR when using HTC Vive or Oculus Touch (see below)

- Improved SSAO performance

- Support for generating collision meshes for IFC-geometries

- Better management of collision meshes (more options)

- Support for fixing bad geometries from IFC-files (flip normals/faces)

- Support for hiding/showing individual objects in mono/desktop version (not yet in VR interface)

- Support for displaying object PropertySets 

- Support for PropertySets from Revit

 

Bugfixes:

- Removed bug in SSAO implementation when updating to latest NVIDIA drivers

- Improved ray-intersection performance in VR (for "ray pointer")

 

How to use teleport navigation in VR:

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