Version 1.3.4 is out!
Posted on May 11th, 2017 in News by Mikael
-Initial support for floating licenses. Contact firstname.lastname@example.org for more information.
-Added a ray for the teleport navigation in VR to make it more clear for the user where he/she is pointing at.
-Added a Graphics Settings Dialog to enable/disable SSAO and sky. Both are now on by default if the OpenGL version is at least 4.3. These settings are saved.
-Fixed a bug that made the Vive controllers not show up on some NVIDIA Quadro cards as well as improved rendering performance in VR on NVIDIA Quadro cards.
-Fixed a problem that made the trigger not work on Oculus Touch when both triggers on the Touch were pressed.
-Added possibility to hide/unhide selected objects by pressing h/u on the keyboard.
-Fixed a bug in the IFC-importer that made some models not align correctly.
On laptops with multiple graphics cards (integrated + NVIDIA) you should select "High-performance NVIDIA processor" as Preferred graphics processor for best performance/quality (Right-click on desktop and select NVIDIA Control Panel and go to "Manage 3D Settings").
-Improved performance when starting BIMXplorer from Revit (especially for linked files)
-Removed a bug that would make BIMXplorer crash on some systems with low-end graphics cards
-The progress bar will not always update correctly during IFC-file import