Version 1.5.1 is out!
Posted on April 24th, 2019 in News by Mikael
-Revit 2019 support
"Motion Smoothing" in OpenVR (HTC Vive) may lead to "shimmering" effects. Depending on scene, it may be better to turn this feature OFF!
VR-mode is currently only supported on NVIDIA graphics cards!
A User Guide can be found at DOWNLOAD->PDF
-Faster IFC-import (geometry)
-MUCH faster extraction of IFC PropertySets (enabled by default now)
-Improved handling of reinforcement bars from IFC-files
-3D snapping (vertex, edge, and plane) during distance measurements
-Section plane outlines
-Better hide/unhide in VR (support for undo)
-Improved performance/smoothness with HTC Vive
-Automatically detect NVIDIA graphics cards on Optimus (laptop) systems
Some reinforcement bars from IFC-files we're not correctly imported. This is now fixed!
-New Filtering Manager: Control visibility/color on objects based on type/properties/rules
-Save 3D-labels (separate file, no need to resave complete model)
-Faster loading of .grx files
-Faster loading of IFC-files with Property Sets
-Load multiple IFC-files at once
-Properties now show up correctly for all objects in VR
-Deleting/removing a link will now correctly update graphics
-New, faster rendering engine
-Sun shadows and HDR
-Revit 2018 Support
-Faster export from Revit
-More interactivity in VR:
Create 3D-labels with measurements and properties
Create section plane
-Native support for Oculus Touch (no need for SteamVR)
-Updated IFC-import with full support for object colors (and reinforcement bars from Tekla)
-Initial support for floating licenses. Contact firstname.lastname@example.org for more information.
-Added a ray for the teleport navigation in VR to make it more clear for the user where he/she is pointing at.
-Added a Graphics Settings Dialog to enable/disable SSAO and sky. Both are now on by default if the OpenGL version is at least 4.3. These settings are saved.
-Fixed a bug that made the Vive controllers not show up on some NVIDIA Quadro cards as well as improved rendering performance in VR on NVIDIA Quadro cards.
-Fixed a problem that made the trigger not work on Oculus Touch when both triggers on the Touch were pressed.
-Added possibility to hide/unhide selected objects by pressing h/u on the keyboard.
-Fixed a bug in the IFC-importer that made some models not align correctly.
-Improved performance when starting BIMXplorer from Revit (especially for linked files)
-Removed a bug that would make BIMXplorer crash on some systems with low-end graphics cards